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 Saikon's 4th Gen teams (Out of Date)

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Saikon Tategami
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PostSubject: Saikon's 4th Gen teams (Out of Date)   Sat Jul 25, 2009 3:57 am

Yeah, basically I could make 101 teams with all the pokemon I have, but I'm not really going to list all the possiblilties. Maybe one at a time. Yes, but I'll just list from most powerful, to a flat fart.

"Shiny Army"

Ninjask@Focus Sash
Speed Boost
Impish Nature
252 Speed, 252 Attack, 6 HP
Swords Dance
X-Scissor
Baton Pass
Aerial Ace

Ninjask basically speaks for itself. A good SD and Baton Passer. Meant to be used for physical sweepers.

Salamence@Yache Berry
Intimidate
Naughty Nature
255 Attack, 255 Speed
Outrage
Dragon Dance
Earthquake
Stone Edge

ImmMENCE was meant to be the main psyical sweeper considering its Max Atttack power. Its speed is also a good relevant help to quick KOs. One or more good swords dance and speed up... Watch out.

Empoleon@Salac Berry
Torrent
Bold Nature
252 Sp.Attack, 252 Defense, 6 Speed
Ice Beam
Surf
Grass Knot
Flash Cannon

Empoleon was meant to be just a minor specialist with its Salac Berry and the offensive moveset. Not much to describe here.

Gengar@Wide Lens
Levitate
255 Sp.Attack, 255 Speed
Shadow Ball
Thunder Bolt
Psychic
Focus Blast

Gengar is the main special sweeper. The only downfall with it is that I have no one to boost its stat, unless I stall with Ninjask for speed. In other cases it is a one-Gengar army.

Umbreon@Leftovers
Synchronize
Careful Nature
250 Defense, 250 Sp.Defense, 10 HP
Moonlight
Toxic
Confuse Ray
Dark Pulse

Basically Umbreon speaks for itself too. An annoying double wall. It is mainly used as the only wall on the team, using the strategy "Confuse and Confound" Often heard from Elite Four Phoebe from R/S/E.

Gallade@Life Orb
Steadfast
Adamant Nature
255 Attack, 255 Speed
Psycho Cut
Brick Break
Earthquake
Leaf Blade

Gallade is another physical sweeper, not being equipped with CC, making it able to endure most battles. Plus with brick break, any of those Light Screen/Reflect users will be countered. With the larger type-trumping moveset it is the perfect addition to the team.

That is about it for the "Shiny Army" Team.. I'll post other teams later.


Last edited by Saikon Tategami on Sat Jun 18, 2011 9:16 pm; edited 1 time in total
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Saikon Tategami
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PostSubject: Re: Saikon's 4th Gen teams (Out of Date)   Sat Jul 25, 2009 3:58 am

Arcanine@Expert Belt
Intimidate
Adamant Nature
255 Attack, 255 Speed.
Thunder Fang
Fire Fang
Facade
Bite

Arcanine is mainly a double-fanged physicalist.. He really only has use for his amazing speed and power.

Rampardos@Lax Incense
Mold Breaker
Lonely Nature
255 Attack, 255 Speed.
Head Smash
Earthquake
Zen Headbutt
Brick Break

Gigars is mainly a suicide bomber. One clean hit from him and your out of there. Gigars has proven its power time, and time again by combaining with my Ninjask.

Yanmega@Wide Lens
Speed Boost
Hasty Nature
255 Sp.Attack, 255 Speed
Air slash
Bug Buzz
Psychic
Shadow Ball

Yanmega was meant to outspeed and destroy the opponent before they can launch an attack. Most times, it may get flinch hax which can be rather funny.

Raichu
Static
Jolly Nature
255 Speed, 255 Attack
Volt Tackle
Brick Break
Iron Tail
Facade

Mainly the same as Gigars, but faster. Much much faster.

Electivire@Life Orb
Motor Drive
Adamant Nature
Thunder Punch
Ice Punch
Cross Chop
Earthquake

Electivire really isn't much of a power house, due to the fact that it is from PBR and has crappy as hell IVs. But it makes up for it with excellent moves.

Glaceon@Life Orb
Snow cloak
Modest Nature
255 Sp. Attack, 255 Speed
Blizzard
Hyper Beam
Signal Beam
Shadow Ball

Cojiro was an awsoem chocie to have, considering that it is the Eeveelution I didn't have on a team. I made Cojiro mainly to act as a powerful Sp. Attacker.

Skarmory@Chesto Berry
Sturdy
Impish Nature
240 HP, 74 Attack, 196 Defense
Stealth Rock
Rest
Drill Peck
Roar

MetalFenix, being one of Marriland's creations, really peaked my interest considering Skarmory was one of my favorite pokemon. MetalFenix was meant to be a physical wall plus Sr/Roar Switch in.

Machamp@Choice Specs
Guts
Modest Nature
255 Sp. Attack, 255 speed.
Fire blast
Focus Blast
Vaccuum Wave
----------- (Don't know yet.)

chainOf7 basically speaks for itself. The shiny machamp was a crappy nature, but I got the idea form one of my previous clans ot make it into a specsChamp. It turned out pretty well I must say.. Not 100% sure on its battle strategy though.

Tyranitar@Lax Incense
Sand Stream
Adamant Nature
255 Attack, 255 Speed
Crunch
Stone Edge
Dragon Dance
Earthquake

Tyranitar is mainly another physical offender. Mainly used in either doubles with my ImmMENCE, or in a sandstorm team. Hardly ever used in singles.

Heracross@Salac Berry
Swarm
Adamant Nature
255 Attack, 255 Speed
Shadow claw
Stone Edge
Earthquake
Brick Break

Heracross does lack in speed, so I equipped it with the Salac berry to help boost its speed. Along with a wide arsenal of moves it can basically take on any type. I didn't equip it with close Combat due to the poularity of it, plus the defenses lacking.

Swellow@Flame Orb
Guts
Adamant Nature
255 Attack, 255 Speed
U-Turn
Aerial Ace
Facade
Roost

Basically with Aero the tactic is the Guts-Burn-Facade combo. Everyone should know how it works. Aero combines the speed and power needed to pull it off.

Ampharos@Leftovers
Static
Adamant Nature
255 Attack, 255 Speed
Body Slam
Fire Punch
Thunder Punch
Brick Break

Kershocker is just your average physical Ampharos. Nothing hiding there.

That's it for the rest of the spares.
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diaperjk7
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PostSubject: Re: Saikon's 4th Gen teams (Out of Date)   Mon Mar 01, 2010 11:25 am

Looks pretty good to me. Maybe we could battle some time to see how good you are.
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Saikon Tategami
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PostSubject: Re: Saikon's 4th Gen teams (Out of Date)   Thu Mar 04, 2010 9:08 pm

Thank you. I try well to make them. However, I have a brand new team.

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